Map Containment Processing

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Author: Derek "Favorito" Ponicki
Filename: processing
Release Date: 2010-12-31
Recommended Modes: Deathmatch
Size: Small (4-6)
Complexity: Advanced
Environmental Features: Toxic Water
Theme: Industrial/Modern
Rocket Spawn: Yes

Spawn Register

Sword.png Swords 2
Shotgun.png Shotguns 2
Smg.png SMGs 2
Flamer.png Flamers 1
Plasma.png Plasmas 2
Rifle.png Rifles 2
Grenade.png Grenades 6
Mine.png Mines 3
Rocket.png Rockets 1
Flag.png DTF Flags 5

Notes & Strategies

  • Use the plasma alternate fire before going through the teleporters to prevent opponents from following through after you.
  • In the large room with two raised tables, there are several pushers allowing you to jump up to higher ground. One of them leads to a dead-end room...and the rocket.
  • Use the grenade's alternate fire, or mines, in the slime bridge room and near teleporters to temporarily prevent opponents from traversing near those areas.