so in a multi game... there are 16 rockets? what the actual fuck were you thinking
i didn't try your custom textures yet but i like the environment man, you've captured something great there. your strengths for sure lie in creative use of textures and particles, sometimes awe-inspiring. the multiple flag spawns is a neat idea, but i think it might be very easy to defend the higher spawn point, with only 1 narrow hallway to cover (the ceiling openings alleviate it slightly).
my gamma is always higher than it should be so i can see shit, so i didn't find it too dark. the game needs more maps with a dark feel to it anyway. i'd be interested to see what a non-multi version of this map would look like, but i don't have a great love for the mutator as it's rarely used.