So that would mean holders would get one point every 5 seconds instead?
I'd also like to revisit some things mentioned earlier; shotgun, smg and rifle:
Even people who hated sg's 'opness' (skiing) thinks damage reduction is unreasonable/unneeded, although I'm quite found of the idea of taking that damage lost from sg2 and adding it to the projectile as I said earlier.
My comment about nerfing smg was actually semi-serious, smg1 burst DPS is 166.67 now, and smg2 is at a whopping 310.00, the weapon anywhere near smg2 is mine2 at 275.00, which isn't really countable, the next is pistol1 at 200.
As for the rifle, the reduced damage wasn't needed. You're reasoning was that a non-buffed headshot wouldn't kill buffed players, but that only happened if the target had less than 120 health, if the target had been damaged that much it seems pretty reasonable that they die from it.
This change has also meant that a buffed headshot can't oneshot a buffed player, before I thought this was nicely done that a buffed shot could kill a buffed player.
Reverting the damage reduction and converting the +50 shield bank buff to resistance is a much better way to handle not wanting non-buffed headshots killing buffed players, and is much fairer in terms of how buffing works in general.