@shirepirate, map looks darker now, but please keep in mind that now lighting system 'feels' differently. Even if there are some dark surfaces, that don't mean automatically that this place is dark too. Players are very visible now in such areas, lighting still goes there, glowing parts on impulse suits look awesome btw
I admit that with new theme this map looks differently to older, brown-green-red version of Cargo we used to play but still, with new lighting system it's possible to throw some live in environments, and without mismatches model/geometry light, you see more naturally whats going on, with much better depth-feeling.
;p also these screens are from day version, I just don't get around that.. since skylight is dependant on sun direction too. I was moved sun to almost top of the map but still skylight is much worse than old one (along with /blurskylight 2)

..anyway I still working on it, slowly but it will be interesting map to explore I think, even if layout is the same as before (~92%), so now its a little brighter and whatever, more complete day/night vars too.
Expect a first preview version to be posted in next day or two, so people can look around, feedback welcomed