by SniperGoth » 06 May 2017 03:55
I can't get Shadowplay to work, and a non-video tutorial would be kinda hard to do, since it does require some steps that are kinda "eh" to do.
But your best bet for now, is exporting the model's iqm file without bones/animations, and on the model config (hwep/vwep/item folders ), don't change any of the default values aside from the iqmload one.
Then you'll need to do some fine tuning to get the model scale right compared to the player's hands... and that process takes a LONG time to do.
Since we don't have any sort of iqm importer to study the weapon models and how they are configured, i suggest getting an earlier version of blender with a md5 importer, and an earlier version of RE, because before, we used md5's, not iqm.
Ex Iron fist level designer/ Ex Revelade Revolution level designer, 3d/2d artist, and still trying to figure out sound design...