LostSouls wrote:Or qreeves might add - it along with the zapper ?
LostSouls wrote:Bonifarz I say, add it as another weapon and not as a model.
yoloDonor wrote:LostSouls wrote:Bonifarz I say, add it as another weapon and not as a model.
I agree with this, RE needs more weapons. I love the weapons we have ATM, but we could use some more, like a rpg or something.
freezurbern wrote:yoloDonor wrote:LostSouls wrote:Bonifarz I say, add it as another weapon and not as a model.
I agree with this, RE needs more weapons. I love the weapons we have ATM, but we could use some more, like a rpg or something.
We have a rocket. Is that not enough? There's already seven or eight weapons right now, and with the massive variable list, one can customized them making 'new' weapons in-game.
bonifarz wrote:New loadout weapons can make a great addition for gameplay, but the difficult part is to keep them all well balanced. Also, every weapon should have its own purpose and style. I guess the type of weapon you are missing is a heavy machine gun, LostSouls? Will probably not fit well with the agile gameplay of RE. Or is it just a "more weapons please"?
yoloDonor wrote:Campy wrote:What about an Assault Rifle, with more damage than SMG, 3 shots-burst fire mode and balanced with high recoil or small clips?
That would be nice, as it would be slower, yet more powerful than the SMG. Do you think some sort of launcher would work?
Unnamed wrote:A silencer is a good idea as the smg sound is very calm, but the model looks a bit too large. It also looks too militaristic. It is quite difficult to hit RE's style.yoloDonor wrote:Campy wrote:What about an Assault Rifle, with more damage than SMG, 3 shots-burst fire mode and balanced with high recoil or small clips?
That would be nice, as it would be slower, yet more powerful than the SMG. Do you think some sort of launcher would work?
I don't think an assault rifle could fit to RE and higher damage will be very difficult to balance.
I thought about a grenade launcher with small explosion radius so it is more difficult to hit someone. I don't think it is a good idea as well and it will also be difficult to balance.
qreeves wrote:We typically limit ourselves to one new weapon per release. This way we have time to work on the weapon balance before introducing another one (plus it gives people something to look forward to). Weapons in Red Eclipse are required to be simple and unique as well; this means I wouldn't at two different machine guns as they overlap a little. The other ideas are already possible candidates for the next release, but that's a discussion/poll for a later date.
For 1.5 we have the zapper, and I have secret plans for a whole new class of items that players will be able to add to their existing loadouts *wink*. So, stay tuned!
shirepirate wrote:hm, i also think this is an improvement over the current model. i'm still all for heavier sound effects for the smg, too. it sounds a little too calm as it is.
zejak wrote:Perhaps I'm doing something wrong but when I install it claw model breaks and corpse lose physics.