Obviously playing against laggers is frustrating, and I think something should be done about it. I know people can't help it sometimes or even all the time but it's unfair on everyone else. I'm not sure how other twitch arena shooters have dealt with it, nor do I know much about how RE works, so sorry if the following is stupid.
What if servers detected players who's packet jump goes over a variable threshold number and automatically kicks them if their packet jump stays over that limit for a variable amount of time? For example, lets says player x has been found to has 300ms packet jump, way over the threshold (lets say 200ms packet jump). 10 seconds later (the hypothetical variable amount of time), as player x's ping has stayed over the threshold in every second interval the server has counted, the user is kicked. No ones banned or anything, the player just can't stay on for an extended period of time until their packet jump gets lower.
Last edited by Honno
on 15 May 2014 10:50, edited 1 time in total.