I'm going to explain what I have tried below, but my basic question is, does anyone know precisely what to load and where to edit Red Eclipse models in Blender?
My quest so far:
So I got the old version of Blender that is supposed to support importing md5 (Blender 2.61). I installed the python scripts that are supposed to convert md5 format meshes and anims. They do, at the very least, allow me to see md5 files as something that can be imported, but when I import them nothing appears to happen.
I am looking in Red Eclipse's data files and not seeing md5 meshes except for one for the HUD view. I am seeing a few md5anim files, a lot of the newer iqm files, and actually a number of blend files.
The default male model appears to be /data/actors/player/male/RE_Player.blend. At least, that's the one that is in the old pose you always see a generic model assume before they add armature. But there's no armature. There's an RE_Player_male.blend, RE_Player_male2.blend and even an RE_Player_male.iqm.....
I had thought that once you actually added a bone that there should be selection boxes in Blender to SEE them. RE_Player_male2.blend in particular has an animation of sorts with what looks like some rigging, but ... without bones? Opens straight to a dope sheet. Play it and it sort of flails around like it is performing the default unarmed punch.
Anyhow, if anyone is familiar with this aspect of things and can nudge me in the general direction of the next step, I would appreciate it. Am I just not realizing there is an entirely different way to animate without using an armature? Is that pretty much the only way to animate for Red Eclipse?
Even with what I had begun to think was a reasonably good understanding of Blender, I can't even really begin to quite grasp what I am supposed to do to get Red Eclipse's stuff in an editable form.
Hehe. P.S. I imported hud_hands.md5mesh and it is visible as the most amazing little jumble of crap. The Object Data and Bones options are visible as I had thought was supposed to happen if you had some bones. So it's definitely importing SOMETHING.