
Roughly a week ago, there was some chat on IRC about using larger values for the world var lightprecision. In short, this results in uglier lightmaps, that are faster to bake and take less space in the mpz file. As far as I have seen, there is no technical limitation for using values larger than 256. So I ramped up the maximum value to 1024 on the master branch, such that people who don't want to compile can do some testing. This might be useful for larger concept/custom maps, or to speed up some previews, also when using F6 (calclight -1).
My question for now: Is the limit of 256 arbitrary (in the sense of "coarser simply looks too ugly"), or was there a particular reason for picking that value? And accordingly: Can we keep this (or another) larger limit?