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Red Eclipse • View topic - ismodelocked map arg?

ismodelocked map arg?

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ismodelocked map arg?

Postby bonifarz » 21 Mar 2016 11:38

Just a small question.
As far as I can see, the command getmodelocked allows to check if a mutator (arg3) is allowed for a given game mode and set of mutators (some muts are mutually exclusive). There's also a fourth argument for a map name, but I don't see how this one works. I thought this might check as well if the given map is allowed. No matter what string argument I try, it does not seem to make a difference. Okay, I can also look up a mapname in (getmaplist $mode $muts), but I'm just curious if this functionality is already included in getmodelocked.
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Re: ismodelocked map arg?

Postby qreeves » 22 Mar 2016 05:04

Quinton Reeves | Lead Developer, Red Eclipse
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Re: ismodelocked map arg?

Postby bonifarz » 22 Mar 2016 13:27

Thanks for your detailed reply, quin.
Evidently, while testing such a command offline, you have the permission to start a game on any map you like - so, even if a map is not in the rotation, it is still valid :)
I just checked again on some server without privs from auth, and the command seems to identify locked maps just fine. I thought I had tried that earlier, maybe if forgot the relinquish privs.
In the favs/bookmarks menu I have a second check for maps in the rotation. So, this is not necessary, but it does not seem to harm either.
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