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Basically, I constantly made changes to custom textures that are used in a map in external program (while running a game), To see these changes, I need to reload given texture without using of /texreduce 0 (which reloads all textures used in a map, along with hud ones and etc) - its soooooo sloooow for me.
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Can someone elaborate how to use that command? It is working somehow?
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more info:
Im using dev version (1.5.4), textures are stored in ../home/dziq directory
Someone telled me that "/reloadtex home/dziq/SomeTexture.jpg" or "/reloadtex dziq/SomeTexture.jpg" should work but apparently not, it always give me a error "texture is not loaded"
Im out of ideas how to use that very usefull command
