Get help for installation issues, playing problems, mapping troubles, etc
18 Jul 2017 07:47
I'm making a new map that requires worldalias to activate triggers to make particles appear. Is this possible? If not, is there any way I can make a CFG so that it becomes possible in some way?
Also, is there a guide to importing your own custom sounds and music? I'd like the map to have its own music, but change when you go into certain areas. I figure that using sound effects would be the best way to do that? Any pointers?
18 Jul 2017 08:46
You can use the world alias "on_start" to set things up at the beginning of the map, and "on_trigger_N" to activate "script" triggers with id "N". To run a trigger, inside a world alias use "exectrigger N".
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