by SniperGoth » 17 Apr 2017 00:49
Nah, it doesn't have to do with the GPU.
I also have this problem, it has something to do with the UI, and as far as i know, quin is porting over Tesseract's one, and that will fix this up when it gets fully implemented.
Ex Iron fist level designer/ Ex Revelade Revolution level designer, 3d/2d artist, and still trying to figure out sound design...