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Red Eclipse • View topic - How are handles ...handled?

How are handles ...handled?

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How are handles ...handled?

Postby rereadit » 06 Nov 2016 10:24

It looks like the game_players table on the master server stores the player's name and handle, where the name is their currently set 'name' and the handle is what they register for on this .

Just out of curiosity, what actually happens when that form gets submitted?
rereadit
 
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Joined: 30 Oct 2016 03:29

Re: How are handles ...handled?

Postby shacknetisp » 06 Nov 2016 13:23

That form is processed manually, a key pair is generated, the public key and handle go into a configuration file and the private key with usage instructions is sent to the submitter.
The game_players table is part of the statistics system, it has nothing to do with actual authentication. That table specifically just records a player's state in a game, such as name, time played, deaths, etc.
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shacknetisp
 
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Re: How are handles ...handled?

Postby rereadit » 06 Nov 2016 20:16

Cool, that makes sense.

The reason I ask is I think the 'please allow 4 weeks' for processing may prevent people from signing up in the first place. People tend to like instant gratification. I realize that this is more of a reserving a community handle as opposed to having player progression and unlockables that gets associated with their account, but still, maybe we could streamline this process?

I've been working on a gui to generate keypairs in game. I don't how to go forward with this, which is why I asked about the handles.

Here are some screen shots:
Screenshot from 2016-11-06 14-40-13.png
The identity selector screen. Generally a person will have a single identity, but it could be useful if players are using a shared computer. Also good for testing.


Screenshot from 2016-11-06 14-40-32.png
The files get stored in a subdirectory of the RE home directory.


Screenshot from 2016-11-06 14-40-42.png
An example of an identity file.


Screenshot from 2016-11-06 14-57-51.png
In this picture I am about to sign a message from in game. This is not the anticipated use case, its just for testing.


Screenshot from 2016-11-06 14-57-58.png
Here's the result of signing the message which was stored in the $sig variable.


Basically I'm at a point where I can't go forward with this on my own, so I'm trying to gather some information so I can make a coherent sounding post. Thanks
rereadit
 
Posts: 5
Joined: 30 Oct 2016 03:29


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