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Red Eclipse • View topic - GUI/HUD Texture Editing?

GUI/HUD Texture Editing?

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GUI/HUD Texture Editing?

Postby Hobbes » 07 Sep 2016 13:41

I'm attempting to make an alternate look for some of RE's menus and HUD. Is there any way that I can stop the game auto-updating the textures folder so that I can paste in custom ones? Alternatively, if there's a way I can change textures without replacing the data folder, I would much appreciate it if somebody would tell me how.

Also for those who are interested, this is some stuff from the pack itself. (WIP)
http://imgur.com/a/TTOrJ
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Re: GUI/HUD Texture Editing?

Postby shacknetisp » 07 Sep 2016 13:54

You shouldn't be modifying the base RE files, use Custom Content instead.
See here: .
If you have a textures directory in your RE user data directory, an icon.png in that directory will override the default icon.png
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Re: GUI/HUD Texture Editing?

Postby bonifarz » 07 Sep 2016 13:59

Hi Hobbes

There is no need to replace any contents of the installation directory. You can put your mods in the user data instead, http://redeclipse.net/wiki/Game_Settings

E.g. anything you put in a textures folder there will be loaded instead of its counterpart in data/textures.

If you want to edit the layout and functionality of the gui, you can look here: http://redeclipse.net/wiki/Menus

If you want to publish your mods, keep in mind that there is a trademark policy, http://redeclipse.net/wiki/Trademark_Policy
E.g. it is perfectly fine to share your mods with the community, but publishing a package named "Red Eclipse: Arcane edition" could be problematic.
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Re: GUI/HUD Texture Editing?

Postby Hobbes » 07 Sep 2016 15:43

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Re: GUI/HUD Texture Editing?

Postby bonifarz » 07 Sep 2016 19:54

Don't worry too much about that. Something like "Arcane Skin for Red Eclipse" should be fine.
And if you come up with art that fits the game's theme, it might eventually get included.

And sorry Beha for echoing what you already answered :lol:
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