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Red Eclipse • View topic - Segmentation Fault 11 during startup
Page 1 of 1

Segmentation Fault 11 during startup

PostPosted: 29 Aug 2016 10:19
by wilkgr

Re: Segmentation Fault 11 during startup (no log files made

PostPosted: 29 Aug 2016 13:12
by qreeves
Intel cards are really hit or miss. There's some basic information for setting up a debug build and getting a backtrace from the crash here: .

Re: Segmentation Fault 11 during startup (no log files made

PostPosted: 29 Aug 2016 14:16
by bonifarz
Mhm, I think there's serveral players with integrated chips on older intel CPUs that can run the game fine on win10-64.

Before you dig into the details of debug builds, maybe it helps to run the launcher (redeclipse.bat) once as admin? I don't know, maybe something went wrong with fetching some updates.

Re: Segmentation Fault 11 during startup (no log files made

PostPosted: 30 Aug 2016 00:54
by wilkgr

Re: Segmentation Fault 11 during startup

PostPosted: 30 Aug 2016 09:14
by bonifarz

Re: Segmentation Fault 11 during startup

PostPosted: 30 Aug 2016 22:35
by wilkgr

Re: Segmentation Fault 11 during startup

PostPosted: 31 Aug 2016 09:38
by qreeves
If you've installed Code::Blocks, you press the "Debug & Run" button on the toolbar or use "Debugging -> Run". This will compile it and run it inside the debugger. You don't use the shortcut or batch files for this. I'm sorry, but this is a little difficult, unfortunately it is the only real way we have of knowing the real problem.

Re: Segmentation Fault 11 during startup

PostPosted: 31 Aug 2016 10:22
by wilkgr

Re: Segmentation Fault 11 during startup

PostPosted: 31 Aug 2016 11:35
by qreeves
Argh, I forgot Code::Blocks doesn't come with mingw64. It might work if you select "redeclipse-x86-dbg" before pressing debug, like so:
Clipboard01.jpg

Re: Segmentation Fault 11 during startup

PostPosted: 31 Aug 2016 23:01
by wilkgr

Re: Segmentation Fault 11 during startup

PostPosted: 01 Sep 2016 00:35
by wilkgr

Re: Segmentation Fault 11 during startup

PostPosted: 01 Sep 2016 01:44
by qreeves
Yeah, that's a crash inside your driver DLL, not inside Red Eclipse. There isn't much we can do about these because the libraries don't provide valid backtraces (as you can see, it isn't very descriptive). Some people have experienced success trying different driver versions (not always being the latest one that works either), but unfortunately trying this isn't guaranteed to work, nor is there any hard evidence to follow to put you on the right track either. This is why you don't get too many games claiming to support Intel graphics cards, they suck :P

Re: Segmentation Fault 11 during startup

PostPosted: 01 Sep 2016 01:48
by wilkgr

Re: Segmentation Fault 11 during startup

PostPosted: 01 Sep 2016 06:30
by qreeves

Re: Segmentation Fault 11 during startup

PostPosted: 01 Sep 2016 07:20
by wilkgr

Re: Segmentation Fault 11 during startup

PostPosted: 21 Sep 2016 01:58
by wilkgr
So, it didn't work out :/

But thanks for taking the time to work through it with me :D

Re: Segmentation Fault 11 during startup

PostPosted: 21 Sep 2016 02:43
by qreeves
No problem, sorry you weren't able to play :(

Re: Segmentation Fault 11 during startup

PostPosted: 23 Sep 2016 18:10
by Iceflower

Re: Segmentation Fault 11 during startup

PostPosted: 24 Sep 2016 05:09
by qreeves
Yeah, that one looks like a crash in the shaders. Intel drivers have never been very compliant in that area. The reason we're seeing this more now is that the old software rendering pipeline was removed along with the upgrade to SDL2 and newer OpenGL versions. The last version that supports software rendering which might work with these GPUs is v1.5.3 (Aurora Edition), but realise that older versions aren't supported by the project.





Re: Segmentation Fault 11 during startup

PostPosted: 24 Sep 2016 09:17
by Iceflower
Thanks. 1.5.3 is working. Thats enough for my purposes. (ATM)

Re: Segmentation Fault 11 during startup

PostPosted: 13 Jun 2017 05:15
by wilkgr
1.5.8 works with -du0

On a different note, it used to be possible to spawn bots that would fight each other but not kill the player. Pressing [INSERT] now spawns bots that do kill the player, also when using edit mode. Is this possible somehow?

Re: Segmentation Fault 11 during startup

PostPosted: 13 Jun 2017 08:36
by qreeves

Re: Segmentation Fault 11 during startup

PostPosted: 13 Jun 2017 09:59
by wilkgr
Thank you!! :)