It's a cool concept, but the new mapmodels here don't work very well.
Most of these have a very basic shape, that can easily be reproduced with map geometry, unless you want to rotate your mapmodels at various yaws. With map geometry, you will get much better collision - the bounding boxes on the house roofs really don't work well. On your power plant and trees, you have completely disabled collision, so the plant should not be accessible, and trees are very weird places to hide
Another advantage you get from map geometry: You can apply glow and pulseglow shaders. The glowy stuff will probably look cooler if the intensity and/or color changes over time.
The skybox is also a nice idea, but I think the top face should be rotated.
Still, I think the setting for this map is a nice idea. I'm curious how it would look if you combined the glow theme with more detailed textures (e.g. using our default texture sets with some glow shaders on top). Though, it can be tricky to mix and match those shaders. The corresponding section in the last tab of the textures editing menu is just a proof of concept, not really better than hacking the map's config.cfg.