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Red Eclipse • View topic - [MAP] Nuclear town
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[MAP] Nuclear town

03 Jun 2016 21:38



Welcome to my new map ! :P
This map was inspired by Garbage Day and Darwinia games.
It's a glowy residential town map with radiations.
Each team have their own glowy castle. The town is surrounded by a glowy forest.
Watch out don't fall.
Lot of custom textures made/modified by me or CC BY 4.0 and models.


Atypikk



CC BY-SA 3.0 Unported.

Please keep me informed with fixes/ideas/questions/comments. :)

Video demonstration :

20160603223351.png


20160603223331.png


20160603223338.png


20160603223348.png


DOWNLOAD :
Nucleartown.zip
(6.49 MiB) Downloaded 113 times
Last edited by Atypikk on 04 Jun 2016 09:29, edited 2 times in total.

Re: [MAP] Nuclear town

03 Jun 2016 22:39

LOL

Funny. Not sure how FUN, but funny. :D

Re: [MAP] Nuclear town

04 Jun 2016 07:38

It's a cool concept, but the new mapmodels here don't work very well.

Most of these have a very basic shape, that can easily be reproduced with map geometry, unless you want to rotate your mapmodels at various yaws. With map geometry, you will get much better collision - the bounding boxes on the house roofs really don't work well. On your power plant and trees, you have completely disabled collision, so the plant should not be accessible, and trees are very weird places to hide :roll:
Another advantage you get from map geometry: You can apply glow and pulseglow shaders. The glowy stuff will probably look cooler if the intensity and/or color changes over time.

The skybox is also a nice idea, but I think the top face should be rotated.

Still, I think the setting for this map is a nice idea. I'm curious how it would look if you combined the glow theme with more detailed textures (e.g. using our default texture sets with some glow shaders on top). Though, it can be tricky to mix and match those shaders. The corresponding section in the last tab of the textures editing menu is just a proof of concept, not really better than hacking the map's config.cfg.

Re: [MAP] Nuclear town

04 Jun 2016 09:13

Thanks for your advices ! i've updated the file to add affinities. now you can play CTF. Also the skybox top is rotated well now. Can i reproduce angular roof with map geometry ?
Last edited by Atypikk on 04 Jun 2016 09:30, edited 1 time in total.

Re: [MAP] Nuclear town

04 Jun 2016 09:29

Attachments
glowtest.zip
(283.44 KiB) Downloaded 83 times

Re: [MAP] Nuclear town

04 Jun 2016 15:17

Thanks a lot ! What's difference between route entities and waypoints ?

Re: [MAP] Nuclear town

04 Jun 2016 20:55

Waypoints are a navigation mesh for the bots (A.I.), while routes are used on some race maps to give players an optional clue where to go. I thought that's briefly explained in the menu, but maybe it is not that clear.
Topic locked