[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 379: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 379: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4752: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3887)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4754: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3887)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4755: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3887)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4756: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3887)
Red Eclipse • View topic - [VANITIES] new vanities

[VANITIES] new vanities

User created maps and modifications, showcase your latest map, model, etc
Forum rules
The forum is now in read only mode, please see: https://redeclipse.net/discuss

[VANITIES] new vanities

Postby Dziq » 29 Apr 2016 13:50

Attachments
dziq_vanities.zip
(913.34 KiB) Downloaded 77 times
Last edited by Dziq on 16 Jan 2017 13:03, edited 4 times in total.
User avatar
Dziq
 
Posts: 185
Joined: 25 Jul 2015 23:15
Location: PL

Re: [VANITIES] cap, headphones and glasses

Postby qreeves » 30 Apr 2016 05:49

I've created so I'll remember to get this done for v1.5.5.
Quinton Reeves | Lead Developer, Red Eclipse
|
Contribute to Project Costs via or
User avatar
qreeves
Site Admin
 
Posts: 1619
Joined: 02 Feb 2014 05:04
Location: Australia

Re: [VANITIES] cap, headphones and glasses

Postby bonifarz » 30 Apr 2016 14:50

I have added anchors for forehead and ears to the menu and to vanities.cfg. I think this is the best solution for now, and hope i have not missed any other issues with this.
| | | |
User avatar
bonifarz
 
Posts: 1063
Joined: 03 Feb 2014 10:15

Re: [VANITIES] cap, headphones and glasses

Postby Dziq » 30 Apr 2016 16:50

Boni's idea is great, now player can do more customization since there more slots now :) its really great.
I wanted now to make my headphones to use 'ear' slot, but maybe I should wait what Quin have to say ? maybe he dislike idea of new slots in player vanity menu ? (hope he agree ;)

I have another great request for vanity item, an ammo belt. But it's almost impossible to do - like some other great meshes, why you ask ? because that belt for example fits greatly on male model, but on female totally not :\

To devs: It's a way to implement something like new mdlcommand or something like that, so vanity use another mesh and cfg file if female is choosen by player ? hope you understand what I mean
That way when player is a male then 'vanity/belt_male' should be displayed, otherwise 'vanity/belt_female'.
This will allow to make even more fitting vanities and of course much more of them will be possible to do.

look how the same mesh looks in the same position on male (fiting nicely) and female (:(..)



what I should do ? scrap a fair amount of the best vanities I have in mind ? :/
User avatar
Dziq
 
Posts: 185
Joined: 25 Jul 2015 23:15
Location: PL

Re: [VANITIES] cap, headphones and glasses

Postby bonifarz » 01 May 2016 08:28

I don't know what can be done on the engine side, but from a menu/cubescript point of view, this is certainly possible:
- make separate vanities with different offsets and male/female in their identifier
- in the menu, skip *male if the model is female and vice versa
- on the gender radio button, switch male/female vanities

Side note: That rat-thing seems to have a pretty high triangle count for its relative size.
| | | |
User avatar
bonifarz
 
Posts: 1063
Joined: 03 Feb 2014 10:15

Re: [VANITIES] cap, headphones and glasses

Postby qreeves » 01 May 2016 10:46

I'm not worried about creating extra slots if you guys want to make them. If you need run-time stuff like choosing stuff based on male/female then just use sub-folders ("vanity/male" "vanity/female") and I can add a flag to make it check for that (please put the request on the issue tracker if you need it). And yeah, watch those triangles, too many is bad.
Quinton Reeves | Lead Developer, Red Eclipse
|
Contribute to Project Costs via or
User avatar
qreeves
Site Admin
 
Posts: 1619
Joined: 02 Feb 2014 05:04
Location: Australia

Re: [VANITIES] cap, headphones and glasses

Postby Dziq » 01 May 2016 12:23

:) I create an ticket because that feature will allow me to do some great vanities :) rat have 740 polys, its too much ? I dont know how many triangles a Panda have because I can't open .iqm files so hard to compare.
User avatar
Dziq
 
Posts: 185
Joined: 25 Jul 2015 23:15
Location: PL

Re: [VANITIES] cap, headphones and glasses

Postby bonifarz » 01 May 2016 12:52

Well, since you are among the players with limited machine power, i suggest you try the performance of your vanities yourself. If you see a drop in fps with a bunch of bots that use either panda or your new vanity, it is not a good sign. But anyway, I guess it is a good idea to get feedback from someone who has already contributed some vanitites.
| | | |
User avatar
bonifarz
 
Posts: 1063
Joined: 03 Feb 2014 10:15

Re: [VANITIES] cap, headphones and glasses

Postby blakthunder » 01 May 2016 16:46

blakthunder
 
Posts: 88
Joined: 03 Feb 2014 01:15

Re: [VANITIES] cap, headphones and glasses

Postby LostSouls » 01 May 2016 17:29

I found it interesting the vanities with animals example the panda. Could have other animas but they would have to be ' Easy to carry on the shoulder .' No one will load a horse or a seat on the shoulder ^^
LostSouls
 
Posts: 16
Joined: 18 Oct 2014 20:10

Re: [VANITIES] cap, headphones and glasses

Postby bonifarz » 02 May 2016 12:41

So, quin implemented your FR, it seems you can handle the model name with subdirs just like the privs for the badge. In the last column of config/vanitites.cfg, use style 2 for this.
| | | |
User avatar
bonifarz
 
Posts: 1063
Joined: 03 Feb 2014 10:15

Re: [VANITIES] cap, headphones and glasses

Postby Dziq » 02 May 2016 13:02

Im not clearly sure how tu use that feat. I should use vanities/male and vanities/female in this case ?
User avatar
Dziq
 
Posts: 185
Joined: 25 Jul 2015 23:15
Location: PL

Re: [VANITIES] cap, headphones and glasses

Postby bonifarz » 02 May 2016 13:22

| | | |
User avatar
bonifarz
 
Posts: 1063
Joined: 03 Feb 2014 10:15

Re: [VANITIES] cap, headphones and glasses

Postby Dziq » 02 May 2016 13:33

this is working ok. but not when my vanities are defined in autoexec.cfg. Earlier it works, now it is not :\
This is problem when working on some new ones..
User avatar
Dziq
 
Posts: 185
Joined: 25 Jul 2015 23:15
Location: PL

Re: [VANITIES] cap, headphones and glasses

Postby bonifarz » 02 May 2016 14:11

That would make the menu code again more complicated. But isn't it nicer to put your "addvantity" commands in home/config/vanities.cg rather than home/autoexec.cfg? Also, note the above example attaches the headset to the ears and the cap to the forehead slot.

EDIT: Does not matter any more with my last menu update. You can add vanitites in any ordering.
| | | |
User avatar
bonifarz
 
Posts: 1063
Joined: 03 Feb 2014 10:15

Re: [VANITIES] cap, headphones and glasses

Postby Dziq » 04 May 2016 20:29

Another one done, rat. It's a first vanity item that use two meshes - one for male and one for female. its just one additional file compared to standard vanity with just one mesh. additional file size is just 50kb so should be ok.
.

.
.
First post updated:
-all my vanities are packed in zip
-these vanities use new vanity slots now (cap, glasses)
-glasses vanity have its own cfg for female model
-everything is complete and low polygon-wise as possible
User avatar
Dziq
 
Posts: 185
Joined: 25 Jul 2015 23:15
Location: PL

Re: [VANITIES] cap, headphones and glasses

Postby qreeves » 05 May 2016 02:20

Can we get a variant of the rat that is albino? I used to keep pet rats and preferred albinos.
Quinton Reeves | Lead Developer, Red Eclipse
|
Contribute to Project Costs via or
User avatar
qreeves
Site Admin
 
Posts: 1619
Joined: 02 Feb 2014 05:04
Location: Australia

Re: [VANITIES] cap, headphones and glasses

Postby Dziq » 05 May 2016 13:00

You mean whiteish variant ? At first I made it like that but now its darkened more. :) I can made its as albino, no problem for me.

I have one problem with this rat, I used mdlmaterial 1 and mask texture have alpha 100% everywhere except eyes, but still a player colour is applied (slightly but its present) - this is a reason why I changed rat skin to dark color. This is normal ?
User avatar
Dziq
 
Posts: 185
Joined: 25 Jul 2015 23:15
Location: PL

Re: [VANITIES] cap, headphones and glasses

Postby bonifarz » 05 May 2016 15:05

There's a variable playerlightmix. Do you get a white vanity if you set it to zero? Also, if you consider two colours for the rats, you should put them on different shoulders, so you can have dual rats XD
| | | |
User avatar
bonifarz
 
Posts: 1063
Joined: 03 Feb 2014 10:15

Re: [VANITIES] cap, headphones and glasses

Postby Dziq » 05 May 2016 19:38

dual rats ? two colours ? .need more input etc :-P now its only one color..
I checked that variable and yes, its because mixing is applied, value is 0.4 for me :-)

I working on flipped rat vanities for left shoulder too, since its good idea, why not.
User avatar
Dziq
 
Posts: 185
Joined: 25 Jul 2015 23:15
Location: PL

Re: [VANITIES] cap, headphones and glasses

Postby qreeves » 06 May 2016 02:20

Yeah, because the vanities are attached to the player, they inherit the lighting settings applied to them. playerlightmix is a form of team-coloured "fullbright" that we added to enhance the ability to see other players. It's OK to overlook because it is a user setting for the purposes of visibility and you're not really going to be looking that closely at the vanities anyway :)
Quinton Reeves | Lead Developer, Red Eclipse
|
Contribute to Project Costs via or
User avatar
qreeves
Site Admin
 
Posts: 1619
Joined: 02 Feb 2014 05:04
Location: Australia

Re: [VANITIES] cap, headphones and glasses

Postby Dziq » 07 May 2016 14:54

Dual rats finished, how do you think ?

(package in first post updated too)
User avatar
Dziq
 
Posts: 185
Joined: 25 Jul 2015 23:15
Location: PL

Re: [VANITIES] cap, headphones and glasses

Postby qreeves » 08 May 2016 03:43

*thumbs up*
Quinton Reeves | Lead Developer, Red Eclipse
|
Contribute to Project Costs via or
User avatar
qreeves
Site Admin
 
Posts: 1619
Joined: 02 Feb 2014 05:04
Location: Australia

Re: [VANITIES] cap, headphones and glasses

Postby bonifarz » 08 May 2016 07:14

| | | |
User avatar
bonifarz
 
Posts: 1063
Joined: 03 Feb 2014 10:15

Re: [VANITIES] cap, headphones and glasses

Postby Dziq » 08 May 2016 12:15

:-) So they are not so bad then
User avatar
Dziq
 
Posts: 185
Joined: 25 Jul 2015 23:15
Location: PL

Re: [VANITIES] cap, headphones and glasses

Postby qreeves » 04 Dec 2016 07:17

Request: A Beard!
Quinton Reeves | Lead Developer, Red Eclipse
|
Contribute to Project Costs via or
User avatar
qreeves
Site Admin
 
Posts: 1619
Joined: 02 Feb 2014 05:04
Location: Australia

Re: [VANITIES] cap, headphones and glasses

Postby DonGeilo » 04 Dec 2016 10:24

Yeah, some full beard would be nice!
User avatar
DonGeilo
 
Posts: 66
Joined: 06 Jul 2014 13:58

Re: [VANITIES] new vanities

Postby Dziq » 16 Jan 2017 13:01

Some early beard WIP shoots, how this should look ?
User avatar
Dziq
 
Posts: 185
Joined: 25 Jul 2015 23:15
Location: PL

Re: [VANITIES] new vanities

Postby qreeves » 17 Jan 2017 02:49

:)> (this means I like it)
Quinton Reeves | Lead Developer, Red Eclipse
|
Contribute to Project Costs via or
User avatar
qreeves
Site Admin
 
Posts: 1619
Joined: 02 Feb 2014 05:04
Location: Australia

Re: [VANITIES] new vanities

Postby Dziq » 14 Feb 2017 05:28

so much time passes and nobody gives a word, eh so I discarded this last beard idea. better to not make stupid things like that I think and invest time in something better.
User avatar
Dziq
 
Posts: 185
Joined: 25 Jul 2015 23:15
Location: PL

Re: [VANITIES] new vanities

Postby qreeves » 14 Feb 2017 07:46

Can never have too many vanity items!
Quinton Reeves | Lead Developer, Red Eclipse
|
Contribute to Project Costs via or
User avatar
qreeves
Site Admin
 
Posts: 1619
Joined: 02 Feb 2014 05:04
Location: Australia

Re: [VANITIES] new vanities

Postby Dziq » 14 Feb 2017 10:07

Still don't know about this last one.. we will see :) anyway Im in progress on organizing all vanities in one blend file (something like vanities source file), without this it's hard or almost imposible to make good fiting vanities (now some overlap with some new ones in making). stay tuned. Cheers
User avatar
Dziq
 
Posts: 185
Joined: 25 Jul 2015 23:15
Location: PL

Re: [VANITIES] new vanities

Postby DonGeilo » 14 Feb 2017 17:25

I think it should be shaped like a massive full beard: https://s-media-cache-ak0.pinimg.com/73 ... 671a3b.jpg
User avatar
DonGeilo
 
Posts: 66
Joined: 06 Jul 2014 13:58

Re: [VANITIES] new vanities

Postby Dziq » 24 Feb 2017 20:39

Any better ?

Image Image Image
User avatar
Dziq
 
Posts: 185
Joined: 25 Jul 2015 23:15
Location: PL

Re: [VANITIES] new vanities

Postby DonGeilo » 24 Feb 2017 22:01

Nice!
User avatar
DonGeilo
 
Posts: 66
Joined: 06 Jul 2014 13:58

Re: [VANITIES] new vanities

Postby Dziq » 25 Feb 2017 00:20

Don, thanks for suggestion earlier (picture), now I try to add more details



Below is first in-game preview, if someone is concerned ;p

EDIT: I should mention that this have 52 polys, version for females (haha) later when done with texturing

Image Image
User avatar
Dziq
 
Posts: 185
Joined: 25 Jul 2015 23:15
Location: PL

Re: [VANITIES] new vanities

Postby Dziq » 29 Mar 2017 20:43

since beard is finished (in two versions now, short and pointy) along with new animated rats (all merged in RE:master branch), I continue with my vanities project. Now I'm in progress of remade a 'blade' vanity (sword on back). If you ask me I dislike how this item is attached to player (rotated in strange way) and its textures. Now blade have less polys, better normals, textures (?? - maybe not better, just write your thoughts up! all is still a work in progress :) some screens below comparing how this look while in game:

old one:



new one:



both:



in blender view, comparing normals:



This need fixes of course, part in center of blade needs a more glow, and a little better player colour overlay, should I keep this rotation and positioning ? what do you think ?
User avatar
Dziq
 
Posts: 185
Joined: 25 Jul 2015 23:15
Location: PL

Re: [VANITIES] new vanities

Postby qreeves » 30 Mar 2017 02:58

Yeah, looks pretty good to me.
Quinton Reeves | Lead Developer, Red Eclipse
|
Contribute to Project Costs via or
User avatar
qreeves
Site Admin
 
Posts: 1619
Joined: 02 Feb 2014 05:04
Location: Australia

Re: [VANITIES] new vanities

Postby Dziq » 08 Apr 2017 03:38

sword is almost finished, I have one problem with visible seams in game and dont know why.. maybe openGL mipmapping issue.. Anyway sword will be ready when I finish second variant of it (dual swords)

for now I present a two new WIP vanities: 'modules' and "bandana', maybe these both need a better name, ideas?

Image
Image
Image
Image

Image
Image
Image

EDIT: modules and bandana waiting for approval to inclusion ;p
User avatar
Dziq
 
Posts: 185
Joined: 25 Jul 2015 23:15
Location: PL


Return to Maps and Mods

cron