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Red Eclipse • View topic - [MAP] Lightning experiment 1

[MAP] Lightning experiment 1

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[MAP] Lightning experiment 1

Postby SniperGoth » 30 Mar 2016 14:11

This isn't an actual deathmatch map or anything like that, but more of an lightning experiment.
You can make fake global illumination using just an ordinary light source, like i present here.
This was made after studying how the sunlight bounces around after it hits a surface, then trying to replicate the effect on the game.
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Re: [MAP] Lightning experiment 1

Postby Dziq » 30 Mar 2016 21:40

Yeah, I always used that effect (especially in UT99). Basically each light source should have minimum of three light actors to look good in engines with poor lighting system like RE, one light actor for with max radius you want, one with smaller radius (more brightness around light source and minimun one for faked reflected light :) I just opened your map and effect is like almost in Tesseract ;p much better than I recall from UT, because of specular effect present :)
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Re: [MAP] Lightning experiment 1

Postby qreeves » 02 Apr 2016 02:56

It's funny, this is one of the first things I tried when Sauerbraten switched to lightmaps and reflective water, many many years ago. I don't have the screenshot of it anymore though :(
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