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Red Eclipse • View topic - [CFG] screenshot

[CFG] screenshot

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[CFG] screenshot

Postby shirepirate » 11 Mar 2016 23:12

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Re: [CFG] screenshot

Postby bonifarz » 12 Mar 2016 11:14

Scripts are cool :)

I think for client side settings, you can also use the command resetvar <varname>, maybe that's more convenient here. Note that getvardef will round off defaults of floats, while getsvardef should be okay for strings and floats, too.

I always thought the screenshots are lossless, as the pngs are relatively large.

For the resolution setting, wouldn't it be advisable to set it to the desired size of the screenshot, so no scaling is needed?
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Re: [CFG] screenshot

Postby shirepirate » 12 Mar 2016 23:28

perhaps they are a lossless format, for some reason the ones I take with D3DGear are larger though (they end up being compressed when you share them anyway). I think the highest res produces the nicest result, even if you need to downscale for some reason.
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Re: [CFG] screenshot

Postby qreeves » 14 Mar 2016 04:43

Default "imageformat" (PNG) is lossless, the default "compresslevel" is just set to "highest". It is actually recommended to use the built-in screenshot, because the resulting image is a direct dump of the "glReadPixels"; meaning it is a direct copy of the screen rather than a screenshot of the resulting image composite on screen (which is altered by settings such as gamma, colour curves, etc).
Quinton Reeves | Lead Developer, Red Eclipse
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