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Red Eclipse • View topic - Max ammo for weapons ("realistic" mode)

Max ammo for weapons ("realistic" mode)

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Max ammo for weapons ("realistic" mode)

Postby Nado » 14 Dec 2015 17:04

Hi everyone! :D

I would like that the weapons had a maximum number of munitions provisions, which finished the weapon becomes unusable, exactly like Sauerbraten.
How can I add this feature? Can I do this via cfg?

Thanks.
Nado
 
Posts: 3
Joined: 14 Dec 2015 16:16

Re: Max ammo for weapons ("realistic" mode)

Postby shirepirate » 14 Dec 2015 19:14

I don't believe it's possible currently to disable reload entirely. as a sort of hack you could make the reload delay ridiculously long though, it maxes out at 25 days. as an example:

/smgammoadd 250
/smgammomax 250
/smgdelayreload 2147483646

this will give the submachine gun plenty of ammo and basically disable reload. there are no ammo pickups in the game, so you will need to do this in classic mode, where different weapons spawn on the map and respawn (eventually) when they are dropped.
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shirepirate
 
Posts: 704
Joined: 27 Mar 2014 07:20

Re: Max ammo for weapons ("realistic" mode)

Postby bonifarz » 15 Dec 2015 10:50

| | | |
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bonifarz
 
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Joined: 03 Feb 2014 10:15

Re: Max ammo for weapons ("realistic" mode)

Postby DonGeilo » 15 Dec 2015 16:16

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DonGeilo
 
Posts: 66
Joined: 06 Jul 2014 13:58


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