by radiant » 16 May 2014 00:47
Next on the list, hinder. Despite appearances, it's actually a fairly forgiving map.
Then I moved onto wardepot, where I did this (success starts about 2:20 into the demo):
But is that my best time there? No, because wardepot is a broken stage with lots of invisible floors out of bounds, making this possible:
If wardepot is going to be included in 1.5, we should figure out a proper way to fix that. Speaking of bugs, about 45 seconds into the demo that uses the "regular" path, there's a small physics bug that occasionally pops up here, wherein I'm able to turn the corner and run down the long straightaway of the vent at speed 110, instead of the normal 95. I suspect this has something to do with the value of movestepdown, but no idea why it's being invoked on this obviously flat ground, or why it only happened on that attempt and not the successful one.
- Attachments
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wardepot29276.bugged.dmo
- glitched route
- (59.92 KiB) Downloaded 182 times
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wardepot37794.dmo
- regular route
- (107.33 KiB) Downloaded 158 times
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hinder44860.dmo
- (62.57 KiB) Downloaded 220 times