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Red Eclipse • View topic - [1.5 SVN] Excessive noclipping on darkness?

[1.5 SVN] Excessive noclipping on darkness?

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[1.5 SVN] Excessive noclipping on darkness?

Postby Calinou » 05 Nov 2014 22:01

On darkness, the whole “spikes” are noclipped, so you walk through them as if they were air. It doesn't make much sense and gives the game an unfinished feel. Either remove the spikes, or make them walkable. Maybe the tips could be clipped (or noclipped) to avoid collision issues (ie. getting stuck).

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Re: [1.5 SVN] Excessive noclipping on darkness?

Postby shirepirate » 05 Nov 2014 23:13

things that jut from a wall like this and inhibit parkour are often no-clipped. in some cases it makes more sense to no-clip them depending on how large they are or if they can be camped from, in other cases they can simply be clipped off to give the feel that something is there. but usually it's of little consequence either way. some other examples are the similar spikes near the alpha base in biolytic, or the light fixtures hanging from the ceiling in campgrounds.
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Re: [1.5 SVN] Excessive noclipping on darkness?

Postby freezurbern » 06 Nov 2014 02:17

As long as the player's camera can't exist inside them, there shouldn't be a problem. just imagine your player walking/dodging around them.
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Re: [1.5 SVN] Excessive noclipping on darkness?

Postby qreeves » 06 Nov 2014 04:19

Yeah, the decision for these were made a long time ago, freedom of movement wins in the end.
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Re: [1.5 SVN] Excessive noclipping on darkness?

Postby Calinou » 06 Nov 2014 20:15

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