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Red Eclipse • View topic - Map: Plantation

Map: Plantation

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Map: Plantation

Postby Rabidbutton » 21 Oct 2014 08:56

This map seems to be an ongoing effort, always changing never finished! the core of the map is there so if you want to test it and offer some feedback that would be great...

Note: there was a wind generator model along with others from the Nobiax set, both are not there currently because of technical issues...

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2014-10-21_00003.jpg


Link to skybox: viewtopic.php?f=5&t=251
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Re: Map: Plantation(Alpha)

Postby SylvieLorxu » 21 Oct 2014 11:20

I couldn't manage to get the additional textures and models to load (probably my fault), but hey, nice map! Every important point is reachable with a normal jump at most, and being able to use the movement system well, you can take great shortcuts. This is how RE maps are supposed to be built.

I did manage to get out of the map, though, so the clipping could use a bit of work:
snapshot57.png


EDIT: Please don't use death material to keep players from exiting the map, especially if there is no visual indication a place is dangerous to go to.
snapshot58.png


EDIT2: There seems to be basically no clipping done at all. I hope my shortcuts note will still be relevant after clipping has been done.
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Re: Map: Plantation(Alpha)

Postby Rabidbutton » 22 Oct 2014 07:28

You're right there is no clipping there yet and I'm going to try to add that tonight^ the death material is actually there for a barbed wire trap which I need to remake the texture for and forgot I had in place, the aim for the clip will be to utilise as much of the map as possible so most ledges and walls will be accessible...as for the textures and models simply put the "lava2" texture in the [data -> textures] folder then go to [data -> config -> map] and add the following

for models.cfg:
exec "models/rabid/package.cfg"

for textures.cfg:
exec "rabid/package.cfg"

(save them and make sure the folders are in their respective directories)

hope that helps!
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