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Red Eclipse • View topic - [map] requiem

[map] requiem

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[map] requiem

Postby shirepirate » 28 Sep 2014 03:48

this is one i worked on for a couple weeks with enthusiasm then tapered out of my interest (doesn't this always happen? :D )

it's about 80% done i guess. i'd like to finish it up but am placing it here to see if there's any good suggestions / ideas / improvements

it's a CTF map mostly, but could play well for deathmatch modes too. i mentioned somewhere else but i'll say it here that texturing is not my strong suit by any means (that's probably why i'm stuck). i've experimented with some different things but not sure what i want for inside the bases yet, so it's a little messy in there. oh, and this is a re-imagining of a quake map (i thought i'd start with a map where i had something very tangible to go off of since my previous attempts were ehm, interesting).

the atmosphere is kinda nice / unique i guess. there's some quicksand between the bases :lol: (you don't want to get caught in there)
should i not make the bases dark? what should i do with the rooms that have a connecting wall between bases? is the fire kind of stupid? :lol:
anything else it could use to make it better?

requiem01.png
requiem02.png

requiem(alpha).zip
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Re: [map] requiem

Postby Duck » 28 Sep 2014 23:30

Wow, I must say the outside is looking very nice and realistic.
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Re: [map] requiem

Postby freezurbern » 29 Sep 2014 01:02

I too very much enjoy the outside of the map. Good job. I can't find anything to complain about.
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