
it's about 80% done i guess. i'd like to finish it up but am placing it here to see if there's any good suggestions / ideas / improvements
it's a CTF map mostly, but could play well for deathmatch modes too. i mentioned somewhere else but i'll say it here that texturing is not my strong suit by any means (that's probably why i'm stuck). i've experimented with some different things but not sure what i want for inside the bases yet, so it's a little messy in there. oh, and this is a re-imagining of a quake map (i thought i'd start with a map where i had something very tangible to go off of since my previous attempts were ehm, interesting).
the atmosphere is kinda nice / unique i guess. there's some quicksand between the bases

should i not make the bases dark? what should i do with the rooms that have a connecting wall between bases? is the fire kind of stupid?

anything else it could use to make it better?
requiem(alpha).zip
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