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Red Eclipse • View topic - [gui] moderate (updated 1 oct)

[gui] moderate (updated 1 oct)

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[gui] moderate (updated 1 oct)

Postby bonifarz » 23 Sep 2014 21:14

Attachments
moderate.jpg
a screenshot of each tab
moderate.cfg
exactly the same as above codebox
(19.36 KiB) Downloaded 302 times
moderate.elara.cfg
This should work with RE version 1.4. Note: getclientpriv seems to crash the release version client, so there is a checkbox to disable it. A bunch of other newer features are replaced with workarounds, like coloured text icons
(19.92 KiB) Downloaded 169 times
Last edited by bonifarz on 01 Oct 2014 10:16, edited 5 times in total.
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Re: [gui] moderate

Postby Calinou » 25 Sep 2014 17:33

This is really cool, should be added to the official game, with a configurable key binding in the controls menu.
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Re: [gui] moderate (updated 27 sep)

Postby bonifarz » 27 Sep 2014 12:51

Thanks for the comment, calinou.

Whew, fixing the checkboxes for those weapon modes was much more complex than expected: Setting up some variable copies with a different sign was not enough, because when the <onchange> block gets executed, the <var> still holds the old value (before click event) and cannot be copied back reasonably :)
In the end, I recreated the entire guibitfield method and expanded it in such a way that it allows a <var> with a negative sign, which can be toggled via right-click.
Otherwise, there's just a bunch of small things I fixed. Will have to take another look at $servertype later.
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Re: [gui] moderate (updated 27 sep)

Postby Bobbo » 27 Sep 2014 14:30

s/gun/weapon/ in the bot menu -- a sword isn't a gun. :)
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Re: [gui] moderate (updated 27 sep)

Postby bonifarz » 27 Sep 2014 16:14

Right, bobbo, even though the radio controls a var named aiforcegun ;)
Moving this one to the weapons tab could save a lot of space, which might in return be used to put enemy* vars in the bots tab (for onslaught baddies).
Concerning $servertype - i guess this is only for using your client as a temporary server - I should change the labels accordingly.
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Re: [gui] moderate (updated 28 sep)

Postby bonifarz » 28 Sep 2014 11:38

This update should fix a bunch of minor problems ($isonline). Added a few small things, like more reset buttons and motd utilities (sceenshots above). I hope nothing is broken in the backported version.
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Re: [gui] moderate (updated 1 oct)

Postby bonifarz » 01 Oct 2014 10:23

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Re: [gui] moderate (updated 1 oct)

Postby MirceaKitsune » 11 Nov 2014 14:22

Based on the screenshot, these menus look really awesome and useful! I'm all for accepting them as part of RE, and hope they will be in SVN eventually :mrgreen:
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