
The map is not team based... no base areas, so it's probably better for mutators in free for all modes or just team deathmatches. I have added bomberball affinities, although i'm not too sure how well it will play. Team deathmatch and ffa matches seem to suit the map best.
(make sure you use the svn version of the game):
decay.zip
- (1.31 MiB) Downloaded 392 times
License is CC-BY-SA.
Screenshots:
(gallery link: http://imgur.com/a/CeuZu )
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Update 1 (r208)
Textured most of the map
Added some more obstacles
Playerstarts
Waypoints
More lighting
Better placed particles
Weapons (should be placed okay)
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Update 2 (r214)
Hunted down texted errors/bugs
Fixed up the teleport chamber
Moved a few weapons and ents
Made some floors look a bit more dirty
Bomberball-hold spawn
Added trigger for (not very) hidden shortcut
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Update 3 (r218) (final?)
Several texture bugs fixed
Added some strut/support to the upper grated floor
Moved a few ents
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