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Red Eclipse • View topic - Sharp, Crisp Detail Shader

Sharp, Crisp Detail Shader

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Sharp, Crisp Detail Shader

Postby Greaserpirate2 » 17 Feb 2014 06:34

Attachments
ghostcompare.png
I had trouble capturing the difference in an image, it's much more noticeable when you're moving past geometry or players; notice the details on the left shoulder, and how the players on the other jumppad are more noticeable than the ones to the right
betterbathcompare.png
with bloom 0.2 for both sides. Notice how the blue side is easier to see than the red side. I stumbled on the shader while trying to make an auto-brightness shader, so it has a neat function of darkening overbright maps and making darker ones more visible; though that might have nothing to do with brightness and just be confirmation bias
sharpen.cfg
(619 Bytes) Downloaded 177 times
Some of my maps:




..will be updated soon ;)
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Re: Sharp, Crisp Detail Shader

Postby qreeves » 18 Feb 2014 09:25



Edit: He ended up doing it himself, so this is now included in SVN.
Quinton Reeves | Lead Developer, Red Eclipse
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