update: v9
-added geometry at kappa and sigma base (see screenshots)
-Disabled pushers to/at kappa and sigma base in multi mode (with mapmodels). It should be better for multi ctf/bb this way.
-changed all pushers to be conditional-dir (because the effect with add-to-dir depends too much on framerate)
-added small platforms at kappa and sigma base
-added two shotguns and two flamers at kappa and sigma base
-added two envmap ents at kappa and sigma base
-updated waypoints