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Red Eclipse • View topic - (unfinished) updated HUD arms

(unfinished) updated HUD arms

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(unfinished) updated HUD arms

Postby Julius » 09 Feb 2014 12:50

For reference as this is still looking for someone to animate them:
http://forum.freegamedev.net/viewtopic.php?f=82&t=4361

Attached is the latest release (which I would like to hand over to someone else).
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RE_arms_beta1.zip
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Re: (unfinished) updated HUD arms

Postby LuckyStrikeRx » 14 Mar 2014 16:34

Maybe, one day, I'll be fired and get back to this task...
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Re: (unfinished) updated HUD arms

Postby Unnamed » 18 Oct 2014 14:05

What exactly has to be done? I found a diffuse and a mask texture in the old forum, but no normals texture.
I guess the rig is finished and the animations have to be done, right?
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Re: (unfinished) updated HUD arms

Postby qreeves » 19 Oct 2014 01:54

Quinton Reeves | Lead Developer, Red Eclipse
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Re: (unfinished) updated HUD arms

Postby Unnamed » 25 Oct 2014 16:52

I have problems with exporting the animations to iqm.
With the de-rigify option enabled the animations are not saved, but without the de-rigify option the arms just look like pretzels.
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Re: (unfinished) updated HUD arms

Postby Julius » 25 Oct 2014 21:16

Are you exporting the animations seperately or as part of the rig? I am not sure how well the seperate animation part of .iqm works as both Sauerbraten and Xonotic seem to use the animation included way. Maybe a bug in the exporter?
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