by shirepirate » 30 Oct 2014 03:25
from irc:
[23:14:40] <+shirepirate> i mentioned rooftop as a "potential" again to see what others thought of it. it seemed very complete
[23:14:47] <+shirepirate> i've just loaded it up for the 1st time
[23:14:59] <+shirepirate> the ground of the rooftops could use more variety in texture
[23:15:11] <+shirepirate> the alpha base indoor textures should be completely redone
[23:15:31] <+shirepirate> i like the layout, it could be very fun. the rooftops could use more cover maybe
[23:16:15] <+shirepirate> i don't think there should be access to the outer part of the glass around alpha base.
[23:16:30] <+shirepirate> clip off all ledges, remove the opening, etc
[23:17:29] <+shirepirate> also it's definitely not set-up to be a multi map, might as well just remove those
[23:18:11] <+shirepirate> the cheery yellow of the top of alpha base near the pool does not contrast with the skybox well at all. the two don't fit each other
[23:19:31] <+shirepirate> with that environment one would expect a little more overcast i guess.
[23:19:46] <+shirepirate> and the skybox is somehow way too low-res, i see pixels everywhere even on this 720p display
[23:20:03] <+shirepirate> the top of the building above alpha has some square-ish design on the roof, it looks horrible
[23:20:50] <+shirepirate> the surrounding buildings are creative / cool-looking, the map design is pretty good for team-play, and there's some nice detail in some areas
in addition to this, it seems like the access to alpha base from the roof should be contained within that small building, maybe not behind it. i walked around it looking for an access inside but there wasn't one.
the edge of the building beyond omega base & the heliport could be extended, it looks a little odd for it to end with that small wall with the omega emblem. doesn't have to be an accessible added area, it should be clipped off ideally, but it just seems there should be more there.
the lighting overall doesn't fit the skybox very well. when skybox / textures / light all clash and don't work together it makes a map look too busy like this