by qreeves » 11 Nov 2017 03:06
OK, so after experimenting a little I decided it might be best to not render the residual texture on linked models, so now you can properly map the texture to the player model skin directly like any other model texture (in the same positioning as "data/actors/player/diffuse.png" for example). As all the other model textures are 1024x1024, I think it'd be safe to allow this for the residuals.
I've restored the original Tesseract model decal rendering and created a new channel called "mixer" which will be used for this residual effect. I'm thinking about adding another level of customisation for players by allowing them to apply a decal to their model, if we can get some made to facilitate that as well.
Quinton Reeves | Lead Developer, Red Eclipse
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