User created maps and modifications, showcase your latest map, model, etc
08 Nov 2017 23:47
Where is shock residual (maybe you made it, but forgot screenshot) ? ;p downloaded, going to see in game
edit: burn decal looks great
buff is nice too
bleed.. I don't like how this one look. I think that bleed should make actual bleeding, not just dirty texture (wounds on suit??? wtf), the same for shock. This looking very strange that bleed decal appear on weapons too
09 Nov 2017 03:41
Part of the issue with the decals is how they're applied to the child models like vanities and weapons. It's probably better to fill the space a little more and avoid patterns which end up looking weird when applied (like with the buff), this is why my crappy versions are just chaotic or flat. That being said, it is definitely a step in the right direction.
11 Nov 2017 03:06
OK, so after experimenting a little I decided it might be best to not render the residual texture on linked models, so now you can properly map the texture to the player model skin directly like any other model texture (in the same positioning as "data/actors/player/diffuse.png" for example). As all the other model textures are 1024x1024, I think it'd be safe to allow this for the residuals.
I've restored the original Tesseract model decal rendering and created a new channel called "mixer" which will be used for this residual effect. I'm thinking about adding another level of customisation for players by allowing them to apply a decal to their model, if we can get some made to facilitate that as well.
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