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[MAP] Knot (Gladiator)

07 May 2017 03:30

A little experiment from some days ago, about taking a model and converting it onto the engine's geometry format.
And for that, i chose a "Knot" for a Gladiator map.
The geometry is a little "eh" at the moment, as you can get stuck sometimes, but it Works.
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Re: [MAP] Knot (Gladiator)

07 May 2017 07:18

I'm knot sure that the all caps title was totally necessary...

The map plays pretty well for gladiator, though its size and amount of inclination make it somewhat hard to knock others off the map. Maybe put a black hole in the center to increase the difficulty of survival?
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