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Red Eclipse • View topic - [MAP] The Alien Temple [REMOVED by the author]

[MAP] The Alien Temple [REMOVED by the author]

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[MAP] The Alien Temple [REMOVED by the author]

Postby LoxForever » 07 Apr 2017 13:30

Last edited by LoxForever on 01 Oct 2017 10:31, edited 4 times in total.
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Re: [MAP] The Alien Temple

Postby bonifarz » 08 Apr 2017 09:01

Welcome to the forums, Lox

Glad to see you have fun with mapping. I wonder, have you seen our general mapping tips on the wiki?

http://redeclipse.net/wiki/Mapping_Tips

Creating a well balanced map with good flow for game modes like CTF is difficult. Keep in mind that players need enough room for proper parkour movement.

Concerning the visual map design, be sure to avoid shapes that make your map look blocky. Cubic geometry is nice to get started, but try to use more slopes and rounded shapes. It will greatly enhance the look and feel of your map.

Another tricky point is lighting. Personally, I prefer maps with simple, bright lighting.

For future maps and updates, you may want to include some license information, such as cc-by-sa-4.0.
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Re: [MAP] The Alien Temple

Postby LoxForever » 08 Apr 2017 13:20

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Re: [MAP] The Alien Temple

Postby bonifarz » 08 Apr 2017 20:23

I don't comment on maps without looking at them in-game first. Of course, there are some rounder shapes, like your torches, but you will agree that the map in its current state looks rather blocky as a whole. Maybe you can come up with some more interesting alien style elements to brake that up a bit, or vary the layout with some curved sections. The choices are up to you...
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Re: [MAP] The Alien Temple

Postby LoxForever » 08 Apr 2017 21:00

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Re: [MAP] The Alien Temple

Postby qreeves » 09 Apr 2017 01:18

boni is just repeating what we usually say to everyone with their first map submission. Because everything is made of cubes, it is way too easy for a map to appear blocky, and it is a good idea to reduce this as much as possible so things look more professional. The only other thing I could add to that is the texturing, where you've used certain textures a little too much. Try adding trims to the edges of things to break up the monotony. As you can see in it creates a repetitive pattern which doesn't look too good.
Quinton Reeves | Lead Developer, Red Eclipse
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Re: [MAP] The Alien Temple

Postby LoxForever » 09 Apr 2017 15:12

Last edited by LoxForever on 01 Oct 2017 10:33, edited 1 time in total.
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Re: [MAP] The Alien Temple

Postby LoxForever » 27 Jun 2017 17:22



Changelog
Rev. 03

New features:
Additional portal: "portal of the cowards", now the map has a real exit...;
Additional traps: two endless pits (with instant kill!);
Total restyling of the colons, of the floors and of some decorations;
Blendmaps on the existing portal;
New lightning effects in the alien dimension;
Rooms: open room with holes and "natural covers" for the snipers;
More round shapes, more imperfections;
Better ladders and other architectural improvements.

Resolved bugs:
Bugfix - bad teleport parameters;
Bugfix - bad jumper parameters;
Hack - missing collisions on some spots of the colons allowed players to use them like ladders;
Hack - corrupted geometry on the battlements allowed players to do unwanted parkour tricks while climbing;

Not all changes are in the changelog, just download the map and test it to discover more.
Screenshots of some changes (test the map to see the hidden gems):











Quest
> ENGLISH
This map will no longer be available here and will be kept in another RedEclipse fork.
Reason: RedEclipse staff does not like or support the integration of maps made by users in future versions of the game and does not have sufficient funds to continue the development of the game.

> ITALIAN
Questa mappa non sarà più disponibile qui e sarà mantenuta in un altro gioco indipendente simile a RedEclipse.
Motivazione: il personale non amministrativo di RedEclipse non gradisce nè supporta l'integrazione di mappe fatte dall'utenza nelle future versioni del gioco e non dispone di fondi sufficienti per continuare lo sviluppo del gioco.



Please report here any problem/bug/glitch/easter-egg/doctor who cabine you find in the map. ;)
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