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Red Eclipse • View topic - Map: Defaced

Map: Defaced

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Map: Defaced

Postby acerspyro » 19 Apr 2014 16:08

Hello, I created a small space map which could be really fun in duel, deathmatch, CTF and bomber. It has two levels, not playable in Multi, and you need to know the basics of parkour to survive.
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*screams internally*
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Re: Map: Defaced

Postby subraizada3 » 19 Apr 2014 23:45

.....
Last edited by subraizada3 on 23 Jun 2016 18:43, edited 1 time in total.
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Re: Map: Defaced

Postby Calinou » 22 Apr 2014 09:00



It looks OK and playable, but probably won't be added to the default installation since the bots likely fall too often.
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Re: Map: Defaced

Postby restcoser » 22 Apr 2014 10:27

Usually aiclip can be used to fix that behaviour. (Aiclip is clip that is only active for AI players, aka, they collide with it)
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Re: Map: Defaced

Postby shirepirate » 22 Apr 2014 20:54

i played on this with you and, while it was fun, there are a few issues (or "improvements") before it will likely be added to the game.

could the glass near the flag become a sort of material you can snipe through? (i think it's called alpha material, idk)

in the under-side of the center platform, the strips that prevent you from falling off should be wavy or intermittent pieces, instead of a long strip. this will encourage more interesting sniping underside, rather than it being basically completely blocked off from any sniping down there.

a couple of taller pillars couldn't hurt? i say pillars because you don't want it to interfere with the rest of the map, but there isn't anything all that interesting to parkour on here, other than a couple accessible shortcuts below.

it's difficult not to fall off when you are being shot at with a weapon that has a push. the map should not be extremely difficult for a novice player. could a couple small platforms be added near the open spaces in the bottom? something to break the chance of inevitable death from falling off the x shapes?

add something that moves and is distracting to the center platform. the fans are cool but not easily visible. something to catch the eye and complicate things. maybe increase the size of the center part slightly, to make it wider than the rest of the map? (but not by much). something i thought would be cool are holes in the 2 humps at the sides of the center part, to impulse slide and launch out of to confuse the opponent (i tried this in editing). please add a slight grade to the part that leads up to the center of the map, making those humps on a slightly higher plane than anything else. (but not much higher).

the texture choice of the x paths and the plaques containing team symbols is not my favorite at all, i think that one is rather ugly. but that's just my opinion.

hope any part of that can help
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Re: Map: Defaced

Postby Calinou » 23 Apr 2014 09:59

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