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Red Eclipse • View topic - [MAP] The Cathedral of Pain (gladiator)

[MAP] The Cathedral of Pain (gladiator)

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[MAP] The Cathedral of Pain (gladiator)

Postby SniperGoth » 03 Nov 2016 17:56

Yes, it's another of those gladiator maps.
But on this one, i experimented a little with walls and 2 floors for the level design.
Im still not sure what to do on the bottom part of the map (the one with separations), but we will see.
Hope everyone enjoys it!


EDIT1: The game decided to use another version of dziq's folder, so it was giving errors to people that played on it. Fixed.
There's an engine bug that makes you be able to stand on clipping geometry by the windows, even if you aren't supposed to (you will notice when trying to get the Rocket, but it isnt that common), so i can't fix it.

EDIT2: Changed up the title of the map (because for some reason it was loading up the earlier version instead of the new one).

EDIT3: Changed the Window's textures, made some cosmetic changes, added a small Garden path, a castle in the distance.
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cathedral.zip
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20161119143051.png
20161119143026.png
20161119143018.png
20161119143801.png
Last edited by SniperGoth on 19 Nov 2016 16:39, edited 6 times in total.
Ex Iron fist level designer/ Ex Revelade Revolution level designer, 3d/2d artist, and still trying to figure out sound design...
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Re: [MAP] CastleSide (gladiator)

Postby molexted » 03 Nov 2016 23:39

Missing texture on the front facade. It actually doesn't look half bad with the missing texture, but should be fixed nonetheless.
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20161103163728.png
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Re: [MAP] CastleSide (gladiator)

Postby SniperGoth » 04 Nov 2016 00:21

Ex Iron fist level designer/ Ex Revelade Revolution level designer, 3d/2d artist, and still trying to figure out sound design...
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Re: [MAP] The Cathedral of Pain (gladiator)

Postby SniperGoth » 06 Nov 2016 00:37

UPDATE#2:The map has received a slight update to the clipping and the Death volumes.
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Re: [MAP] The Cathedral of Pain (gladiator)

Postby qreeves » 06 Nov 2016 03:31

The layout is interesting but the texturing is a bit meh, when I think of cathedrals I see white/marble and stained glass windows which is brighter than the greys/browns in this map. There's a ton of plain textures you can tint with V-commands in "data/torley" that I think could be applicable here, some of the "data/wicked" textures probably have some brightly coloured variants that could be of use as well.
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Re: [MAP] The Cathedral of Pain (gladiator)

Postby SniperGoth » 19 Nov 2016 16:37

Update: Did some changes to the overall design.
Not really sure about what to do more to the castle in the background.
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Re: [MAP] The Cathedral of Pain (gladiator)

Postby DonGeilo » 19 Nov 2016 18:10

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