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Red Eclipse • View topic - [MAP][GLADIATOR] Windtunnel v1.0

[MAP][GLADIATOR] Windtunnel v1.0

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[MAP][GLADIATOR] Windtunnel v1.0

Postby molexted » 21 Oct 2016 00:32

I decided to think inside the box for this one :)
Windtunnel is another gladiator map using add-to-dir pushers for a wind effect.
No .wpt file because it doesn't help the bots (default behavior is sufficient)

It's now in png form, over twice as big ;(


Licensed under WTFPL v2.0.
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windtunnel.jpg
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Last edited by molexted on 22 Oct 2016 02:03, edited 1 time in total.
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Re: [MAP][GLADIATOR] Windtunnel v1.0

Postby bonifarz » 21 Oct 2016 05:37

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Re: [MAP][GLADIATOR] Windtunnel v1.0

Postby molexted » 22 Oct 2016 02:00

Ok, changed it back. Thanks for the explaination, boni.
It may be useful to include .jpg support for file transfers if the client already recognizes it. I don't imagine it would be difficult, but may not be worth the time.
Also, is there a particular reason .png is prefered? .jpg at 90% quality is very nearly as good and saves on those long file transfers in multiplayer edit.
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Re: [MAP][GLADIATOR] Windtunnel v1.0

Postby qreeves » 22 Oct 2016 04:29

PNG is a lossless format and preferred for all media in RE so it can be edited without a loss in quality.
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Re: [MAP][GLADIATOR] Windtunnel v1.0

Postby molexted » 22 Oct 2016 04:49

Ok, that makes sense, forgot that .jpg degrades in quality every time it's modified.
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