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Red Eclipse • View topic - [MAP] [GLADIATOR] Singularity v1.6

[MAP] [GLADIATOR] Singularity v1.6

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[MAP] [GLADIATOR] Singularity v1.6

Postby molexted » 16 Oct 2016 01:28

It's a small gladiator map with a singularity (surprise surprise) in the middle.
Center will pull you (and grenades!), either giving you a gravity slingshot or sucking you in.
Licensed under WTFPL v2.

Changelog:
1.1: moved light up, aesthetic improvements
1.2: made ambient light brighter, increased lightprecision, fixed asymmetrical sides of platform, decreased border size in middle of platform
1.3: added .wpt file
1.4: changed skybox, rounded inside corners, increased pusher radius
1.5: removed non-existent sunlight, reduced picture size
1.6: increased lightprecision, added lighting below map, redirected innermost pushers
Attachments
singularity.1.6.zip
It's still pretty small.
(101.55 KiB) Downloaded 72 times
singularity.png
Singularity 1.6
Last edited by molexted on 17 Oct 2016 23:35, edited 8 times in total.
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Re: [MAP] [GLADIATOR] Singularity

Postby qreeves » 16 Oct 2016 03:39

This is a bit dark, I get the space/hostile/black-hole theme but you need to be able to see the floor :P Streams of particles flying in from the edge that create a sort of ambient light as well as a fog of war?
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Re: [MAP] [GLADIATOR] Singularity

Postby molexted » 16 Oct 2016 03:54

Ok, fixed. It looks dark in the screenshot but at least on my monitor i had no trouble with visibility.

V1.1:
Moved light up and increased brightness
Increased particle distance
Made platforms prettier
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Re: [MAP] [GLADIATOR] Singularity v1.1

Postby qreeves » 16 Oct 2016 06:54

Good way to test if your dark map has good visibility in other environments, halve the contrast ratio on your monitor settings temporarily, or turn on dynamic contrast with a preference for deeper blacks. Alternatively (and less permanent) is to use: /lightmapintensity 0.5
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Re: [MAP] [GLADIATOR] Singularity v1.4

Postby molexted » 16 Oct 2016 18:18

It was a bit dark under 0.5 light so i increased the ambient as well as moving the light entity up.

Version 1.2:
Fixed asymmetricality in the platform
Reduced center border size
Increased lightprecision
Increased ambient lighting

Version 1.3:
Added .wpt file

Version 1.4:
Increased pusher radius
Different skybox
Rounding of inside corner
Evened out border
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Re: [MAP] [GLADIATOR] Singularity v1.6

Postby molexted » 17 Oct 2016 16:30

Tested on my laptop, which has a pathetically dull screen. I can play on it, so it should be adequately bright for everyone.

Updated to 1.5:
Removed non-existent sunlight (due to change of skybox)
Reduced picture size (to 60kb)

1.6:
Added secondary light to light underside
Increased lightprecision
Innermost pushers now have a vortex effect
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Re: [MAP] [GLADIATOR] Singularity v1.6

Postby qreeves » 18 Oct 2016 05:00

Looking better :) I'll add it to my todo list for further evaluation.
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Re: [MAP] [GLADIATOR] Singularity v1.6

Postby SniperGoth » 14 Jan 2017 21:44

How about this? :)
A giant black hole, inspired by Gargantua, from Interstellar, that keeps spinning?
Attachments
20170114150136.png
20170114150124.png
20170114150054.png
Black-hole-edition.zip
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Ex Iron fist level designer/ Ex Revelade Revolution level designer, 3d/2d artist, and still trying to figure out sound design...
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Re: [MAP] [GLADIATOR] Singularity v1.6

Postby molexted » 20 Jan 2017 07:05

Looks good, but maybe just leave it flat rather than have it turn up 90 degrees?
I would have no problem with having a prettier version replace the current one in game, my version is pretty boring :P
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Re: [MAP] [GLADIATOR] Singularity v1.6

Postby Dziq » 20 Jan 2017 15:08

Agreed, flat version should look better of this black hole, now its looking strange, nothing near 'feel' 3D :)
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