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Red Eclipse • View topic - [TESTMAP]Industrial Warehouse Light/Realtime reflection test
Page 1 of 1

[TESTMAP]Industrial Warehouse Light/Realtime reflection test

PostPosted: 01 Sep 2016 14:25
by SniperGoth
This is another of those "lighting test" maps that i made some days ago, with the Fake global illumination technique.
A industrial warehouse, but it has basically nothing on it, aside from the lighting and those... "totems", as they toggle between daytime and nighttime.
There isn't really any support for any mode here, but you can play some survival-onslaught matches.
Thoughts?

Re: [TESTMAP]Industrial Warehouse Light/Realtime reflection

PostPosted: 03 Sep 2016 20:25
by SniperGoth
Another version, but this one has real-time reflections on it.
Do a /reflectsize 10 (default is 8) to have the best effect.
Drop the texture folder from the zip into my games/red eclipse for the reflection effect to work properly.

Re: [TESTMAP]Industrial Warehouse Light/Realtime reflection

PostPosted: 03 Sep 2016 20:34
by restcoser
Realtime reflections? is that a thing?`Or is that just a good cubemap... Sorry im confused now... was that added recently?

Re: [TESTMAP]Industrial Warehouse Light/Realtime reflection

PostPosted: 03 Sep 2016 21:32
by SniperGoth