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Red Eclipse • View topic - [MAP] Simon Says
Page 1 of 1

[MAP] Simon Says

PostPosted: 30 Aug 2016 18:55
by DonGeilo
Simonsays.jpg




Very simple multi map with lots of colors, inspired by a game you may know. Its mainly for Multi-CTF and Multi-DaC. It's not some masterpiece of work, but it's kind of fun to play. Have fun and enjoy!



Don Geilo - idea, execution
some players - playtesting



CC-BY-SA 4.0 or any later version.

Re: [MAP] Simon Says

PostPosted: 31 Aug 2016 09:36
by qreeves
Very simple. Honest opinion, and I'm not trying to be mean, but this is way too cubic, not enough trim to define edges, lighting and shadows create too much chaos. It might seem like an idea to slap a colour all over each side of the level, but players need to understand the environment and see corners, etc as well, which you don't really get without trim. Shadows might seem like they're cool, but if they're all over the place they lose their meaning, try creating more point light sources rather than trying to cover a large area.

Re: [MAP] Simon Says

PostPosted: 31 Aug 2016 15:28
by DonGeilo

Re: [MAP] Simon Says

PostPosted: 04 Sep 2016 10:17
by FaTony
There are several issues:

It's very hard to to get the opponents base because you have to walk 2 sets of stairs for the 1st floor to the 3rd. It also leads to chokepoints.

The one way pushers are extremely annoying. Usually you expect pushers to travel faster around the map but here you end up in a very distant point with no way of going back.

45 degree slopes. These don't work well at all because it's hard to see in front of you and kickback from weapons and explosives really drags you backwards.

Re: [MAP] Simon Says

PostPosted: 04 Sep 2016 10:42
by bonifarz