by qreeves » 31 Aug 2016 09:36
Very simple. Honest opinion, and I'm not trying to be mean, but this is way too cubic, not enough trim to define edges, lighting and shadows create too much chaos. It might seem like an idea to slap a colour all over each side of the level, but players need to understand the environment and see corners, etc as well, which you don't really get without trim. Shadows might seem like they're cool, but if they're all over the place they lose their meaning, try creating more point light sources rather than trying to cover a large area.
Quinton Reeves | Lead Developer, Red Eclipse
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