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Red Eclipse • View topic - [race map] Hyper Slide

[race map] Hyper Slide

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[race map] Hyper Slide

Postby bonifarz » 01 Aug 2016 11:46

Some of you certainly remember all those custom race maps with a slide theme. Maybe even one of them had exactly this same map title, I don't remember. But this one is different. Really different.

I wanted to create a slide-themed map that uses current mechanics and does not rely on falling down a super steep slope, but forces the player to perform impulse slides on a vcoastscaled surface, while checkpoints provide a good supply of energy.

And I intended to make it fast. As fast as possible. Which lead to a big surprise: Sliding uphill is much more effective than sliding downhill :lol:

So, this is sort of a reverse slide. And boy, this is a real frenzy once you figure out the right angle to chain your slides.

Version 0.1 is a preview with focus on gameplay. Textures and decorations are rather crude, and I'm not sure if and how I'll polish this. But I think with those big mapmodels you get a good feeling for the scale and speed. The slide is some 1'300m long with a difference in altitude of about 900m, followed by a jump of more than 100m. This can be done in 18 seconds, maybe less.

That's how much in average, 280 km/h?! :shock:

Happy sliding!
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Re: [race map] Hyper Slide

Postby qreeves » 02 Aug 2016 01:09

Hmm, sliding downhill should be faster than uphill. Maybe I got something backward in the code..
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Re: [race map] Hyper Slide

Postby Alxa » 02 Aug 2016 02:38

This map is fun as hell, i love it ;)
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Re: [race map] Hyper Slide

Postby bonifarz » 02 Aug 2016 07:29

Well, I think it is mainly due to rules for slides and launches. To chain slides, you need to keep contact with the floor, and an uphill slope helps you not to lift off.

And thanks for the comment, alxa. This slide madness is kind of addicting :)
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