ok, i've put together some ideas in this thread so we can vote on them and decide what type of weapon should be our next priority. some are very generic descriptions on purpose, while others are a little more detailed. there's still a lot of detail we could add to each one to make it a unique addition to the game (and different from other games), as well as some suggestions that fall under a similar category yet are still different. you can vote for 2 options and re-vote as desired, and it will run for 3 weeks. remember, just because an option is popular doesn't mean it will necessarily be something we choose for RE. quin as the lead developer has the last word, and it's also possible he might implement something similar as a utility in the future thereby making it redundant as a weapon. this is mostly to get a feel for what the community wants, we might even have another more narrowed down poll in the future. please tell everyone to come vote, the more feedback the better!
if you'd like to share more details about what you voted for and why in a reply that's fine. brainstorming new ideas about weapon properties or physical appearance is also good.
as the Red Eclipse project is openly developed now, it can be expected that things will progress at least at a slightly faster rate. by the 1.6 release it's a reasonable assumption another weapon will probably be added to the arsenal. this thread is for discussing new ideas related to new weapons, to plan functionality and brainstorm something creative for the future generations that will play the game. if any ideas become popular enough a poll could be added a while down the road.
many weapons may have been suggested in the past, but it's ok to mention any concept you think is good, as it may fall on new ears and can receive fresh criticism. be sure to be as descriptive as you can on what it might look like, how it will function, what it might be called and what would make it a good unique choice as an addition.
something i've been pondering lately is a rod / staff / large wand type weapon. the primary would dispense dark black colored smoke or flame-ball type particles that would literally follow enemies in a nearby radius (like the bomberball does), while the secondary would do something similar but heal instead of damage. they would heal nearby teammates or circle back around and heal the player. unfortunately this doesn't seem like it would work too well in non-regen modes

another idea was a crossbow / auto-crossbow that fired some sort of arrow projectiles. for the primary, the force of the shot could be determined by cooking as the player stretches the bow. in this way it could be a short to long range weapon, even an effective rifle counter. primary could cause a bleed residual. the secondary could be a full auto stream of arrow projectiles, perhaps causing a different effect upon impact like a minor explosion.