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Red Eclipse • View topic - New Gamemode

New Gamemode

All posts that don't fit into another category, discuss ideas and other things
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New Gamemode

Postby subraizada3 » 07 Mar 2014 23:54

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Last edited by subraizada3 on 23 Jun 2016 18:48, edited 1 time in total.
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Re: New Gamemode

Postby qreeves » 08 Mar 2014 00:01

Red Eclipse features automatic map balancing which is defined in the world variables. If you play a team based location sensitive gamemode (eg. ctf/dnc/bb) on unbalanced maps such (such as "institute", "panic", etc) the game will switch teams during the match, allowing both sides equal time in each position.
Quinton Reeves | Lead Developer, Red Eclipse
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Re: New Gamemode

Postby subraizada3 » 08 Mar 2014 00:57

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Re: New Gamemode

Postby freezurbern » 08 Mar 2014 21:16

i dont think youre getting what quin said. the game already swaps the teams, so that BOTH teams get an EQUAL amount of time being on the advantageous side.

This means there is no need to buff a team or give them more players, because each team gets their own chance of having the better side.
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Re: New Gamemode

Postby subraizada3 » 08 Mar 2014 21:57

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Re: New Gamemode

Postby bonifarz » 09 Mar 2014 07:34

Honestly, I don't think that is a good idea. No buffing can guarantee a perfectly balanced game, it just adds more arbitrariness. The switching solution that is already in place, however, is intuitively symmetric.
There was once a related discussion for team switching in gauntlet mode, maybe this is an interesting read: http://forum.freegamedev.net/viewtopic.php?f=72&t=4420
Another old topic about team balance: http://forum.freegamedev.net/viewtopic.php?f=72&t=4776
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Re: New Gamemode

Postby Bobbo » 09 Mar 2014 22:54

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