So, i was thinking here on how destroyables could be implemented, and came up with this:
The turret, if you decide to set it as melee only, scale 200, it becomes an sort of wall/remote bomb, if you think about it.
My idea is: Someone makes an wall like model, quin gets the turret's code, brings it for the "wall/bomb/destroyable" actor, sets it for melee only, and changes it to face one direction only.
Then, in-game, you will see a sort of wall thing. If you shoot it, it gets destroyed, or it gets scaled down to 0, like it happens with the normal turret, debris fall, so the player can pass through the obstacle.
It could be spawned in non-onslaught matches.
Opinnions?