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Red Eclipse • View topic - We found a new movement option. Or maybe not...
Page 1 of 1

We found a new movement option. Or maybe not...

PostPosted: 10 Nov 2016 22:30
by Alxa
Hey guys.

We think we found a new movement option. It basically is that you can -somewhat- control the direction of the impulse you get while using a pusher AND then still be able to use your impulse to modify you aerial direction. The "secret" is in impulsing yourself at the same time that you get the impulse from the pusher.

We haven't seen anyone using it, so we think it may be a new movement option, and if it isn't, oh well, at least the video will help new people.

(It starts in 00:23 because i use the first part to explain the basics)

Re: We found a new movement option. Or maybe not...

PostPosted: 10 Nov 2016 22:41
by SniperGoth
I knew about that a long time ago, but never got the timing right of the impulse (i like to hold a impulse charge when going into a pusher to control better the direction), so it's quite random for me when this version from the vĂ­deo happens.

Re: We found a new movement option. Or maybe not...

PostPosted: 10 Nov 2016 23:04
by Alxa
Damn it!, i thought we had discovered something cool :/. Urvelniel also told me that she already knew about it.

And yeah, one only has milliseconds before he loses the time window. I like it this way so nobody abuses it, and it's somewhat hard to master. It seems that it's easier to get it in those pusher/ramps from "Longestyard", so i would recommend to it try it in there

Re: We found a new movement option. Or maybe not...

PostPosted: 12 Nov 2016 18:42
by Bobbo
The only thing I learnt in this topic is that urv is a girl.

I've known about this for ages, but the way it works (and how pushers work) make it pretty hard to consistently use. The behaviour also seems a little in-intuitive (as it violates the one impulse move per air time rule).

Re: We found a new movement option. Or maybe not...

PostPosted: 13 Nov 2016 06:31
by qreeves
Basically what's going on is you're adding to your velocity with the jump/impulse, then hitting the pusher (of which most redirect your current velocity while also adding to it) which actually resets your "in-air" and "impulse" states so you can then perform another impulse move. Without this you wouldn't be able to keep impulsing when continuously bouncing off pushers. I know this exists but it is more of an emergent phenomena from the different systems interacting, it's hard to do but once you understand what's going on it is easier to replicate.

Re: We found a new movement option. Or maybe not...

PostPosted: 16 Nov 2016 20:28
by Alxa
Nice, now we know why it happens.

Plz don't remove it

Re: We found a new movement option. Or maybe not...

PostPosted: 27 Jul 2017 15:37
by Alxa
I translated the video. I will follow Acerspyro recommendation and i only will upload videos in english from now on.

https://www.youtube.com/watch?v=qCmvwwn_Lfw