Issues that were previously reported and since dealt with.
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22 Mar 2014 17:28
CTF displays an announcement whenever a player drops or picks up a flag, no matter where from. Not so in bomber ball, where pickups are only announced from the stand, and dropping the ball isn't announced at all. Why the difference?
Does the server have any internal concept of knowing when the ball hits the ground, or at least tracking when its z-velocity changes from negative to positive or zero? If so, I figure that once a player releases the ball, that "bounce" event could trigger the "<player> dropped the bomb" message, while if someone else gained possession before that happened, it could use a different message, like "<player1> passed the bomb to <player2>" if friendly, or "<player2> stole the bomb from <player1>" if hostile.
Also, could BB goal messages have a distance included, as kill shots do? Touchdowns could say [TD] or something to the effect of what they are, while thrown goals would have their distance calculated between the goal and the last known spot where the ball was thrown or dropped from.
30 Mar 2014 05:10
They aren't announced as part of a design decision early on in the development of bomber-ball, it instead plays a "catch" sound played directionally from the new owner's location. It becomes more important to keep your eye on the ball and interpret what is going on (call it a gameplay mechanic). As for distances, well, you know they aren't entirely accurate, but sure, why the hell not?
30 Mar 2014 09:04
30 Mar 2014 16:14
After a quick test led to some nonsensical results (such as throwing from Mount Dropzone and getting 0.01m), it appears the distance is checking from where the player was when they threw it, to where they are now, instead of to the goal that was scored on. Looks good except for that.
Maybe showbomberdists could also be forced to act as 0 in touchdown mode, since it's redundant in that case.
01 Apr 2014 09:09
Have fixed the stated problems, closing issue.
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